So theres a 4 hour maintenance going on at the moment where they kick out the free loading early access guys, and I figured this was as good a time as any to move on to the next phase of the leveling experience.
Your Inquisitor story line requires you to head to Dromund Kaas, and so after selecting your crafting/gathering/mission skills and class speciality, you should head there, and begin the journey to Kaas city. (Unless you are PVP inclined and then theres a whole heap of missions on the Fleet. Im not so I wont be covering that).
The first thing that hits you when leaving the spaceport is the contrast in environments with Korriban. Where Korriban is sandy, rocky and constantly exposed to sunlight, Dromund Kaas is apparently in some sort of permanent twilight, full of jungles and rivers and creeks. Straying off the path into the jungle will undoubtedly lead you into one of the many heroic areas that dot the landscape.
Finally where Korriban was relatively small, Dromand Kaas is several times larger, and the zone is a decent size for the keen explorer. Fortunately speeder points and quick travel terminals are available at fairly regular intervals so its not unbearable, especially after level 14, but Ill get to that later.
I should briefly explain transport here. Until level 14 you walk everywhere, helped by landspeeders and the quicktravel function. For the experienced WoW player these are effectively flightpoints, and a much more mobile hearth ability. Unlike WoW this ability is not fixed to any one point, but can be used practically anywhere you find a speeder. On the downside, WoWs hearth ability is transferable across planets and continents, in Star Wars quicktravel is only available for the planet you are on.
Dromund Kaas features not only a spaceport but a shuttle as well from The Wall.
As previously explained your map is transparent if you have it open while moving, and in some cases features speeder points in locations you havent been to already, note that this is not always the case, but is useful when tryin to figure out where to go. The Map also includes co-ordinates, so you never find yourself in the situation where some idiot is telling you where something is based on an addon he has that you dont use.
All gear can be repaired by Imperial Medical Droids, these are stationed all over the place, and can usually – but not always – be located not far from transport points. They also sell medpacks and “stims” – essentially buff potions for fortitude and similar stats.
The Questline continues…
Visits to Lord Zash are frequent at first, but the quests take you further and further away from Kaas City, and so interaction with your Sith Master is less burdensome that it potentially could be.
Arriving in Kaas City it looks massive, going into the city it FEELs massive. However this is sadly just a reflection on the Empires apparent desire to build huge plazas and wide roads, than any massive urban area. I was disappointed by this as most of the city serves as a painted backdrop and the areas of your exploration are somewhat limited in scope.
Upon arrival you can take the taxi straight to the central Kaas station, but there are quests and holocrons within easy reach, and being something of a completionist, I obviously opted to go down the latter path.
The Dromund Kaas story line is all about the continuing search for power with your master issuing directives and you carrying them out. These typically also are your breadcrumb quests which lead you from one zone to the next within the planet and then on to the next one. Dont be afraid to kill mobs enroute because these will frequently yield bonus quests.
Bag Space, vendoring and saving
The Fleet has your bank until you get your space ship. As is my want, I expanded my bag space as soon as I had the 5,000 credits to do so. You should feel comfortable enough to do that and still not have to worry about funds for your land transport. (Ill cover this later but I ended up with 20,000 credits over the needed funds without playing the galactic market or anything.)
If I havent mentioned it already, your companion can be sent off to vendor all your grey items, this typically takes one or two minutes.
Level 14 = Sprint
Until level 14 you are walking everywhere, its not terribly burdensome on Korriban and even Dromund Kaas isnt too bad (no similar epic walks to WoW where you could walk from Loch modan to Menethil Harbor for those with long WoW memories). At Level 14, you gain that most critical of attributes: Sprint. It makes a world of difference, trust me, especially on the next planet, and you can leave it on permanently, although you need to hit it again if you die.
You’ll use sprint a lot until you get your own speeder license at 25.
Level 16: Space, the final Frontier
At level 16, you will generally be almost done with Dromand Kaas, its possible that its even further along if you have significant rested experience saved up. However, your spaceship is tied in with your quest line, and so its likely you’ll be near the end of the planets quests when you receive your orders to proceed onward to a new area, and with it comes your own spaceship.
Your ship contains among other things, a bank vault, this is accessible from bank vendors as well as the ship itself. The ship can have various parts upgradeable to make it faster or give it more armor and firepower. The ship itself is the same model as one you use in Knights of the Old Repiublic Unfortunately, you cant quick travel back to the ship, and it seems you are condemned to walking through the spaceport/fleet/orbital station looking for it.
The Ship also contains your map of the galaxy, and so after Dromund Kaas the universe opens up for you.
And three makes company…
As an added bonus, you receive a second companion with your star ship, this time effectively a medical droid. Personally I find it easier to have Khem Val (an effective tank) running around with me, while my droid levels my crew skills, but this is a matter of taste depending on your speciality.
On to new worlds!
If all goes well, the Questline will take you out of Dromund Kaas, with the option of hitting Nar Shadaa or Balmorra. Nar Shadaa mobs start at around level 21, and most people seem to finish Dromund Kaas at around 16 or 17, so I strongly recommend Balmorra. This I will deal with in part 2.